Website powered by

Forest Shrine

Inspired by the beautiful Ghost of Tsushima. Composed entirely of Megascans assets using Unreal's Sequencer and Movie Render Queue.
This scene evolved from a forest I was creating using the UE5 procedural tools. It became a lot more deliberate and hand-crafted but I still wanted to use PCG as a supporting aspect of the shot rather than the whole scene. It's also my first time posting a video render, using DaVinci Resolve, AND adding sound (about time) for what's hopefully a much more cohesive and interesting final product.

Look it's moving! This Sequencer thing is easier to use than I thought

Why has it stopped moving?

Why has it stopped moving?

As you can see the shot is entirely faked with forced perspective. Hollywood is fake kids.

As you can see the shot is entirely faked with forced perspective. Hollywood is fake kids.

The 2 large boxes are PCG volumes determining where the foliage is placed onto the landscape.

The 2 large boxes are PCG volumes determining where the foliage is placed onto the landscape.

Asset library

Asset library

Procedural generation graph

Procedural generation graph