Inspired by the beautiful Ghost of Tsushima. Composed entirely of Megascans assets using Unreal's Sequencer and Movie Render Queue.
This scene evolved from a forest I was creating using the UE5 procedural tools. It became a lot more deliberate and hand-crafted but I still wanted to use PCG as a supporting aspect of the shot rather than the whole scene. It's also my first time posting a video render, using DaVinci Resolve, AND adding sound (about time) for what's hopefully a much more cohesive and interesting final product.
Look it's moving! This Sequencer thing is easier to use than I thought